Procedural Wood Shaders in Cycles, part 2

This post is the second in a series about procedural wood for Blender Cycles. I’m starting right where I left off last time, so if you haven’t read the last post, please do: Procedural Wood Shaders in Cycles, the Beginning. At the end of the last post, we finally reached a point that sort of kind of almost looked like wood. I promised we’d make it better, so I think a fun first step would be to add some color. We’re going to use a ColorRamp node to do it, though there are other possibilities. Make some space between the […]

Procedural Wood Shaders in Cycles, the Beginning

I’ve been interested in procedural wood shaders for years, ever since I first saw how some simple ideas could make pretty convincing wood. A little while ago I decided to see if I could make it work with Blender and Cycles, and I’ve gotten decent results. I’ve posted several examples on BlendSwap, and I thought it might be fun to do a couple of tutorials on how I make them. I hope you can improve on my ideas and make some awesome shaders. So with that, let’s jump in! I hope you won’t get board. Get it? I figured starting […]

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