It’s worth pointing out that I’m showing you one way that I’ve created wood shaders, but the Cycles nodes are so flexible that there are often many ways to accomplish the same thing. For example, in the first post in the Procedural Wood series (The Beginning), I showed how to create rings based on the equation of a circle. However, there are definitely other ways to get something resembling rings. For example, there is even a “Ring” pattern for the Wave texture. If you just remove the Y-component of the Vector as we’ve done in previous posts: …you get a nice pattern […]
It’s only been a couple of months, but I decided to change the look of this blog. I initially hand-coded the site using WordPress as the backend, but I decided I wanted to try turning on the commenting feature. It seemed like a good bit of work to get the commenting infrastructure merged into my site layout, so I decided to try going all in with WordPress. I modified the Wilson quite a bit to match the look I wanted and so far, I’m pretty happy with the result.