While creating the Red Oak shader, we used the “Object” coordinates: I mentioned that this will make the wood shader three-dimensional, as if our objects are carved out of a solid block of wood. The reason is that the Object used for the coordinates is by default the object that the shader is applied to. For example, if we duplicate our board that we used to create the shader, you can see that the texture coordinates are the same on both objects: However, you can actually set the object to anything you want, and your texture coordinates are based on […]