I started looking into how to create a realistic granite shader. While researching, I learned a lot of interesting things about gems and minerals and got distracted. For example, I didn’t know that rubies and sapphires are just variations of the same stone, called corundum. I thought it might be interesting to try to create a corundum-like shader, because it ought to be pretty simple. Let’s give it a whirl and see what we get. Create a new scene, and add a Plane. Scale it to about 1m x 1m in size. Use the Object->Apply->Scale function so that our texture […]