Ever since I started exploring procedural wood shaders, I’ve wanted to then use those to make wooden planked floors. As I mentioned in a previous post, a wooden log is cut into boards by slicing it along the long axis of the trunk, moving outwards from the center. There are several ways to cut a log, but basically since I have a nice cylindrical chunk of wood I should be able to make “boards” out of it by simply moving the texture coordinates around. So, if I can get a repeated pattern across a flat plane, and move the coordinates […]